![]() ![]() ![]() Developers’ notes: We continue to keep an eye on Windwalker damage, and feel they need a second incremental improvement to their relative performance.Intensifying Flame now increases Ignite damage by 25% (was 15%).Arcane Missiles damage increased by 10%.After watching the change play out, we’re not happy with the resulting gameplay – particularly in dungeons, where it doesn’t cover your whole party. Developers’ notes: Resonating Sphere was recently reduced as part of a broad AoE healing reduction pass.Resonating Sphere once again applies Echo to the first 5 allies it passes through (was 3).Damage of all spells and abilities increased by 3%.A Fire Inside (talent) chance to reset Immolation Aura reduced to 25% (was 30%).Ragefire (talent) damage stored from Immolation Aura critical strikes reduced to 30% (was 35%).Collective Anguish (talent) damage from summoned Fel Devastation reduced by 10%.These changes will go into effect with scheduled weekly maintenance in each region. Tindral Sageswift Visual UpdatedĪfter closely monitoring data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. Thank you for your continued feedback and patience on this topic. ![]() For clarity, there is no cap to MMR, but the highest rating is a result of the combination of population trends and lack of inflation. Suggestions that are offered here are generally in alignment with our internal discussions about what we might do in future seasons. MMR, rating, and associated rewards are topics that the team monitors and discusses frequently, and we’ll continue to do so in future seasons. We need to be cautious about making changes to MMR and rating, to best ensure that we’re not creating unwanted effects or trends that do more harm than good to the ladder overall. They’re impacted by various factors, including player activity. The rating system, calculations, and rating gains throughout a season can be difficult to predict. Going into Dragonflight Season 3, we took preemptive measures, with the goal of making a player’s PvP rating and progression feel as they would expect relative to previous seasons. ![]() We’ve been monitoring player feedback on rating in PvP, and we will make some significant adjustments to inflation, beginning with a hotfix that is going live as soon as possible, to help alleviate concerns. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |